Releases

  • 1 month ago
  • r189

    NotTheActualSean 1 month ago 58 commits to master since this release

    Note that the following changelog lists the differences from Omega v15 beta 3.

    • A new palette, inspired by that of Omega v15
    • Added new AOW2-specific MENUDEF
    • Removed the old aow_preferences menu in favour of MENUDEF
    • Added a new console font
    • Some internal data tweaking
    • CVARs have been moved to CVARINFO, and have been renamed from aow_ to epsilon_ to avoid conflicts
    • Added epsilon_cl_fov, which allows changing player FOV between 70-120
    • Added epsilon_cl_menubackground, which draws a transparent background behind menus to increase readability
    • Updated TITLEPIC and INTERPIC
    • Added back developer mode
    • Added tags to weapons that didn’t already have them
    • It is no longer possible to evade having the full amount of tickets being deducted from the pool by ejecting a mech before dying
    • Added a configurable mech purchase cooldown
    • Improved FatalError implementation
    • Timed C4s will disarm themselves when placed near their own team’s terminals
    • Remote C4s will disarm themselves when the player who placed them disconnects/spectates
    • The Intel and Rank backgrounds were removed from the HUD due to scaling issues
    • Added aow_forceteambalance, to manually invoke team balancer
    • General bugfixes
      • You can no longer identifytarget stealthed players
      • Stealth weapons are no longer rendered black
      • Fixed tiny mechs
      • Fixed skin warnings on startup
    • Maps
      • AOW02
        • Fixed a myriad of texture alignment issues
        • Added a basic skybox for a prettier spawn
        • Some aesthetic texture choice changes
        • Moved the powerup crate to a platform in the middle of the central area
        • Adjusted the slopes on the outskirts of bases
        • Fixed the asymmetry of the level; Red base is now equal to Blue
      • AOW04
        • Added a back passage to both bases to make it easier to infiltrate
      • AOW06
        • Fixed the ladders
      • AOW07
        • Added more dynamic lights
        • A few minor texture changes
      • AOW09
        • Better quality music
      • AOW14
        • has been replaced with the version from AOW 2.2
      • AOW16
        • has been replaced with the version from AOW 2.2
    • Classes
      • Removed Chrono Archer. It was just bad…
      • Shotgunner: speed 0.8 -> 0.9
      • Technician: cost 200 -> 250
    • Weapons
      • Weakened handgun
      • Submachine gun now deals a consistent 6 damage
      • Gatling gun now deals a consistent 6 primary fire damage and 20 altfire damage
      • Machine gun now deals a consistent 12 damage
      • Laser chaingun now deals a consistent 8 damage
      • Shock rifle now deals a consistent 2 damage
      • Shotgun now deals consistent damage
      • Chainsaw now deals a consistent 23 damage
      • Double shotgun now deals a consistent 10 damage
      • Sniper rifle now deals a consistent 50 damage when unzoomed
      • Weak sniper rifle now deals a consistent 34 damage when unzoomed
      • Heal gun will no longer attempt to heal stealth players or terminals
      • Improved repair/heal gun altfire behaviour
      • Missile launcher rockets now home correctly
      • Laser rifle now works when acquired as a pickup
    • Crates
      • Made Instant Juggernaut crate much rarer
      • Hidden a bunch of crates from Open Deck
    • Mechs
      • The repair facility no longer replenishes Juggernaut nukes
      • Juggernaut flak cannon now deals a consistent 20 damage
      • Madcat shock rifle now deals a consistent 20 damage
      • Orca minigun now deals a consistent 14 damage
      • Wolverine minigun now deals a consistent 20 damage