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Tons of stuff here. Epic 2 is wip

pull/48/head
Hell_Pike 5 months ago
parent
commit
de18e5a391
100 changed files with 5050 additions and 5 deletions
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      music_pk3/Music/Deus Vult II/D_DV219.mid
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      music_pk3/Music/Deus Vult II/D_DV229.mid
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      music_pk3/Music/Deus Vult II/D_DVIIRE.mid
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      music_pk3/Music/Deus Vult II/D_DVIISE.mid
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      music_pk3/Music/Deus Vult II/O_DV201.mp3
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      music_pk3/Music/Deus Vult II/O_DV220.mp3
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  61. 3260
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      pk3/ANIMDEFS.txt
  62. 3
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      pk3/Acs/Lexicon.c
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      pk3/EPIC.WAD
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music_pk3/Music/Deus Vult II/D_DV219.mid View File


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music_pk3/Music/Deus Vult II/D_DV229.mid View File


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music_pk3/Music/Deus Vult II/D_DV231.mid View File


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music_pk3/Music/Deus Vult II/D_DV232.mid View File


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music_pk3/Music/Deus Vult II/D_DVIIRE.mid View File


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music_pk3/Music/Deus Vult II/D_DVIISE.mid View File


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music_pk3/Music/Deus Vult II/O_DV201.mp3 View File


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music_pk3/Music/Deus Vult II/O_DV212.mp3 View File


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music_pk3/Music/Deus Vult II/O_DV213.mp3 View File


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pk3/ANIMDEFS.txt
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pk3/Acs/Lexicon.c View File

@@ -32,7 +32,7 @@ strict namespace
{ "Kamasutra", "KS01", "\c[Green](Normal)"}, // 4
{ "Shai'tans Luck", "SL20", "\c[Green](Normal)"}, // 5
{ "Speed Of Doom", "SOD01", "\c[Green](Normal)"}, // 6
{ "VanGaurd", "VAN01", "\c[Green](Normal)"}, // 7
{ "Vanguard", "VAN01", "\c[Green](Normal)"}, // 7
{ "Scythe 2", "SC201", "\c[Green](Normal)"}, // 8
{ "Whispers Of Satan", "WOS01", "\c[Green](Normal)"}, // 9
{ "UAC Ultra", "UAC01", "\c[Green](Normal)"}, // 10
@@ -363,6 +363,8 @@ strict namespace
{
Thing_ChangeTID(0, playernumber()+PLAYER_TID);

ACS_Execute(568, 0, votechosen);

// we have entered the VR map
if(GetLevelInfo(LEVELINFO_LEVELNUM) == 99)
{
@@ -371,7 +373,6 @@ strict namespace

// sync the joining player's vars
bubble_sort();
ACS_Execute(568, 0, votechosen);
ACS_Execute(569, 0, time_seconds);
ACS_ExecuteAlways(570, 0, state);

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pk3/CVARINFO.txt View File

@@ -4,4 +4,10 @@ server int lexicon_timer_yellow = 15; // vote timer when it goes yellow
server int lexicon_timer_orange = 10; // vote timer when it goes orange
server int lexicon_timer_red = 5; // vote timer when it goes red
server int lexicon_timer_reset = 10; // lexicon reset timer(when no players are left in a level)
server int lexicon_timer_1p_ignore = 1; // if true, the voting system will ignore timer if only 1 player is playing
server int lexicon_timer_1p_ignore = 1; // if true, the voting system will ignore timer if only 1 player is playing

// used as global vars
server noarchive int lexicon_global_godmode = 0;
server noarchive int lexicon_global_instakiller = 0;
server noarchive int lexicon_global_votechosen = 0;
server noarchive int lexicon_global_sucktime = 0;

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